Weasel’s Weblog

I thought what I’d do was, I’d pretend I was one of those deaf-mutes.

Archive for the ‘Rant’ Category

Video Game Terms: Debate

Posted by Weasel Terrahawk on January 8, 2009

When it comes to terms used in video games, or to describe them, everyone has a different opinion on what they mean. For those of you that may not have known, I am currently going to college at ITT Technical Institute for Digital Entertainment and Game Design. In a nutshell, it means I want to become a video game designer. The problem is, what we are being taught, and what we have always thought have been the definition of terms used in the industry, tend to clash with each other greatly. Take the following examples for instance, and tell me what you think of these.

Our latest assignment we were given involved creating an interface design for a fake squad-based tactical game called “Chain of Command“. Of course it isn’t that simple, there are many stipulations to it. You play as the squad leader, giving commands to three other commandos under your control. You are a player in this game, so you still have control over yourself. You play in a third-person viewpoint, and most of the combat is fought in outdoor environments.

The target audience for this game is 18-34 year olds, who are into a casual-gaming experience. Here’s where my first argument came into play. What is the difference between casual and hardcore, if we’re going to get into using these terms? In society, most people who think “casual” when it comes to video games think of people who enjoy playing something like the Nintendo Wii, or being able to pick up a game and play it without having too much trouble. That definition is actually close, looking back, but it’s wrong. When I think of a shooter game at all, though, the last thing I think of is a “casual” audience. Yet, supposedly my teacher tells me that more and more casual game players have been picking up shooter games since September 11th, because it makes them feel like they’re in the action and helping. I don’t believe a word of that, because I haven’t heard one person say that that is the reason why they would play a shooter game, if anything, I’ve heard people be more against shooters since that day. In the end, I was explained that a casual game player is someone who is able to pick up a game, learn the controls quickly, and be able to play for a short amount of time without being tied down by it. Once again, I bring up my point that I don’t agree that any shooter game, especially one with squad tactics, can be considered “casual”, but I was forced to do this assignment with that mindset.

In this game, you need to have the choice of which squad member you want to select, individually, or as a group. You also need to be able to designate a waypoint for your units, and finally, be able to issue an order movement. The three order movements are Check Position, which makes your team approach the target cautiously; Double-Time, which makes your team move to the target in the fastest speed possible; and Patrol, which makes your team follow the series of waypoints that you’ve previously set down. Using all of this, you are to create a button combination that would be best for a casual game player.

Now, just to argue semantics, for fun, I would never have an order in a game called “Double-Time”. Unless you’re making a military-specific hardcore game, where the people who play know exactly what that order means, you will never use an order like that. And the military-specific games have never been huge popular sellers anyways.

The main problem with this is that you can’t just map one button to be exactly one thing. You still need to be able to move your own character properly, and have actions for them, as well as being able to issue commands to your squad, meaning that you will have some buttons that will actually have multiple functions. The line between “casual” and “hardcore” I felt was tread very hard in this aspect, because the way we were taught, we were made to believe that having a player press multiple buttons at once was too much for a simple game to have, yet in this example, we were requiring the player to remember that one button would actually have two different actions depending on the situation that it was used in. Also, I can’t remember the last squad based shooter that I’ve played where you’ve actually been able to just control one or two of your squad mates, without being forced to move them all to the position that you designate.

My issue with all of this is simple. I feel that the curriculum is either old, and doesn’t make sense in today’s modern game-creation norm; or it is just made by someone who makes a book, and doesn’t know anything about the industry itself anymore, nullifying my interest in learning something that doesn’t actually have any hold in the industry now. Yet, our teacher has been in the industry, and claims that most of this is true, and that game companies actually will use such an idea for a game. I argue that greatly, because I can’t remember the last time I’ve ever seen a game use any of these kinds of tactics recently. Unfortunately, I’m just here to learn what they are teaching me, and therefore I need to abide by their rules. Anyways, enough of my rambling. What is your opinion on this assignment, and the terms and wording used?

By the way, here is the control interface that I came up with in the end:

Click for larger image.

Posted in Editorial, Games, Opinion, Rant | 3 Comments »

Console Wars – Why?

Posted by Weasel Terrahawk on December 5, 2008

The “console wars” have been an interesting, and usually quite stupid thing to watch. For those of you who don’t exactly like video games, know nothing about video games, or just haven’t visited a section of the internet dealing with video games ever, let me catch you up to date real quick. There are two video game systems out there that are mainstream and deal with everything from graphical power to high focus gaming. Those two are Sony’s PlayStation 3, and Microsoft’s Xbox 360. The Nintendo Wii is also in the “next generation” system of consoles, but they aren’t trying in any way to compete with the PS3 or 360. They lack the graphical power, and care to want to be better, and try to focus more on interactivity and group gaming, of which they succeed in. Unfortunately though, that leaves the other two systems, both vying to show that they are better than the other, to fight for the market and consumers to buy them.

Both systems carry a wide variety of similar features that are standard for this generation of gaming. Both carry an online store in which you can buy and play downloadable games, watch downloadable movies, buy add-ons for games that you’ve purchased and much more. They both have an online system which allows you to have a friend’s list, play online, send messages, etc. Both systems have a hard drive, minus the Xbox 360 Arcade, which can store and play music, photos, and videos. They each can play DVDs, CDs, and other media. Both use wireless controllers, both use headsets, both have typing pads for their controllers, both can have webcams. So, as you can see, the market standard for video games has been upped with this new group. But in the hardware sector, there are some notable differences between the two.

Microsofts Xbox 360

Microsoft's Xbox 360

The Microsoft Xbox 360 comes in three different bundles, each of which comes with multiple games to get your collection started. Each bundle comes with a different sized hard drive, and different accessories included. Which the arcade just comes with a Composite cable and 256 MB worth of external memory, the Xbox 360 Pro, now just the standard Xbox 360, comes with a 60 GB hard drive, a headset, a network cable, and Component cables. Finally, the Xbox 360 Elite comes in the color black, has a 120 GB hard drive, the headset and cables, but also includes an HDMI cable for true high definition output. Software-wise, the 360 comes with the exclusive Dashboard, now upgraded to the NXE, or New Xbox Experience.

On the other hand, the Sony PlayStation 3 comes in two different bundles. The 160 GB PlayStation 3 which comes bundled with Uncharted: Drake’s Fortune and a voucher for Pain, and the 80 GB system which comes standalone. Unlike the 360, the PS3 has a few more special nuggets that comes standard within it. Compared to the 360, the PlayStation 3 has free online through the PlayStation Network, while with the Xbox, you are required to pay $20 for 3 months, or $50 for a year, just to be able to play with your friends online. Also, the wireless controllers for the PS3 come with a built-in rechargeable battery pack, which the 360’s use AA batteries, or, sold separately, a rechargeable battery pack of their own. The PlayStation 3 comes built-in with Wi-Fi, meaning if you have a wireless internet point nearby, you can connect automatically. The Xbox 360 is wired-only, or you can purchase a wireless adapter which will set you back $100 to give you that function as well. Also, the PlayStation 3 has built-in Bluetooth, so if you have any Bluetooth headset, you can use that for your online gaming and chatting; the 360 only allows Microsoft headsets to be used with it. One of the biggest differences, though, is that the PlayStation 3 is also a Blu-Ray player, and all games made for it are put onto Blu-Ray discs, which contain up to four times the space of the DVDs that are used in the Xbox 360.

Out of all of that, the PlayStation 3 is a clear-cut winner, looking at the hardware side of things. But most people tend to look past that and look towards the software side of things, which is an extremely understandable thing to look at. This is what sparks most of the console wars that turn up in discussions. The most talked about issue is that of “exclusives”. The Xbox 360 has notably more exclusives than the PlayStation 3, including such titles as Halo, Gears of War, Fable, and more. The PlayStation 3, on the other hand, carry titles such as LittleBigPlanet, Resistance, and Killzone. A few games, though, have brought up much controversy in the land of gaming due to them being put out multi-platform, which used to be format exclusive games. Final Fantasy was the big shocker as it was announced for the Xbox 360 as well, while there is also a teaser that shows a possibility that Metal Gear Solid 4: Guns of the Patriots may also be porting over (source: http://www.konami.jp/kojima_pro/mgst/?ref=kjp_eng). The problem is, most people tend to think that the system with more exclusives, or “better” exclusives, as a matter of opinion, is the better system overall. While Final Fantasy XIII is coming over to the 360 as well, SquareEnix has announced that they are creating the PlayStation 3 version first, and porting the game to the 360 afterwards. While this doesn’t necessarily mean that the game will be worse, hands down, on the 360, it does mean that they are looking to not sacrifice the quality of the game just so that it can be made for both systems.

Sonys PlayStation 3

Sony's PlayStation 3

Another issue that I’ve found with porting games over is the fact that Blu-Ray discs hold at least four times more space on them than the DVDs used for the 360. If they were to port a game such as Metal Gear Solid 4: Guns of the Patriots over, they’d have to “dumb” the game down, and take out a lot of extra content just to make it fit on a disc to be played on it. While exclusives is a big part of having a good console, in the long run, making a good game isn’t just looking at the system it’s played on. If a game is good, it will be good on it’s own, not just because it’s on the PlayStation 3 or Xbox 360. Another issue that turns people to one system or another is it’s user base. The Xbox 360 has been around for longer, therefore meaning there are more people who play online with it. Even though that’s true, the PlayStation 3 online service has been picking up steam with the holidays approaching, and the longer it’s out, the more it sells. Also, being a free service, having built-in Wi-Fi, and including new features such as PlayStation Home into the mix, it creates a more easily accessible and immersive experience for players.

One thing I understand is that people are going to take this as a biased rant of a fanboy for Sony. The fact is, yes, I only own a PlayStation 3, but, I know a good game when I see one. I am currently in college for Multimedia, Digital Entertainment & Game Design, so I look at the quality of a game in general, not the fact that it’s exclusively on the system that I own. I am also a video game journalist, I write about video games, review them, and talk about them all of the time. My honest opinion does boil down to the fact that I believe the PlayStation 3 is better when it comes to a hardware perspective, and a software perspective as well, but I will not be so naive to say that the Xbox 360 does not have good games, is a very well made system, and has a fan base just as large, if not more, than the PlayStation 3 does. Surfing forums of sites that I regularly visit, and seeing threads ranting about how one system is better than the other, though, get to me, because “fanboys” and “fangirls” tend to put their blinders on, and only look at how the system that they own and use is the ultimate video game machine ever made. The fact of the matter is, video games in this day and age… are cool.

Posted in Editorial, Games, Opinion, Rant, Technology | 3 Comments »

Toonami Meets It’s End

Posted by Weasel Terrahawk on September 21, 2008

It’s a sad day in the world of Japanese animation in the United States world. I JUST heard this moments ago, but Cartoon Network has cancelled, after 11.5 years of running, the Toonami block. I don’t know about you all, but a little bit of me just died inside. Toonami was, quite frankly, my childhood, and I grew up watching almost every show on there. Yes, eventually, when Tom, the host, started becoming different, and the shows they provided became more lame, I stopped watching, but I always had a place in my heart for the entire setup.

Tom was voiced, starting with Tom2, by Steven Blum, and stayed in that position to this day. The original Tom, which you see pictured in the banner above, was voiced by the famous Sonny Strait. Both of them were famous for their roles, not only as Tom, but in many other English dubbed animes.

Even as I write this, I am still truly upset. It still bothers me, even though I know it shouldn’t, and this happens with all of these types of things. But Toonami is really what got me onto the path that I’m on right now. There was so much there that kept me interested, like their Total Immersion Events, which started with “The Intruder” in 2000.

I’ve decided to change my desktop picture in memory of this event, and I shall leave you with a picture of the original Tom, convieniently with a somber look to him. You can find much more information on Toonami on their Wikipedia page, or if you’re interested in seeing ancient videos of the original Toonami and beyond, you can visit Toonami Digital Arsenal.

Rest In Peace, Tom.
Rest In Peace, Tom.

And now, for your viewing pleasure (or regret), Tom’s final words to the world.

Posted in Anime, Rant, TV | 2 Comments »