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I thought what I’d do was, I’d pretend I was one of those deaf-mutes.

Archive for the ‘Opinion’ Category

Video Game Terms: Debate

Posted by Weasel Terrahawk on January 8, 2009

When it comes to terms used in video games, or to describe them, everyone has a different opinion on what they mean. For those of you that may not have known, I am currently going to college at ITT Technical Institute for Digital Entertainment and Game Design. In a nutshell, it means I want to become a video game designer. The problem is, what we are being taught, and what we have always thought have been the definition of terms used in the industry, tend to clash with each other greatly. Take the following examples for instance, and tell me what you think of these.

Our latest assignment we were given involved creating an interface design for a fake squad-based tactical game called “Chain of Command“. Of course it isn’t that simple, there are many stipulations to it. You play as the squad leader, giving commands to three other commandos under your control. You are a player in this game, so you still have control over yourself. You play in a third-person viewpoint, and most of the combat is fought in outdoor environments.

The target audience for this game is 18-34 year olds, who are into a casual-gaming experience. Here’s where my first argument came into play. What is the difference between casual and hardcore, if we’re going to get into using these terms? In society, most people who think “casual” when it comes to video games think of people who enjoy playing something like the Nintendo Wii, or being able to pick up a game and play it without having too much trouble. That definition is actually close, looking back, but it’s wrong. When I think of a shooter game at all, though, the last thing I think of is a “casual” audience. Yet, supposedly my teacher tells me that more and more casual game players have been picking up shooter games since September 11th, because it makes them feel like they’re in the action and helping. I don’t believe a word of that, because I haven’t heard one person say that that is the reason why they would play a shooter game, if anything, I’ve heard people be more against shooters since that day. In the end, I was explained that a casual game player is someone who is able to pick up a game, learn the controls quickly, and be able to play for a short amount of time without being tied down by it. Once again, I bring up my point that I don’t agree that any shooter game, especially one with squad tactics, can be considered “casual”, but I was forced to do this assignment with that mindset.

In this game, you need to have the choice of which squad member you want to select, individually, or as a group. You also need to be able to designate a waypoint for your units, and finally, be able to issue an order movement. The three order movements are Check Position, which makes your team approach the target cautiously; Double-Time, which makes your team move to the target in the fastest speed possible; and Patrol, which makes your team follow the series of waypoints that you’ve previously set down. Using all of this, you are to create a button combination that would be best for a casual game player.

Now, just to argue semantics, for fun, I would never have an order in a game called “Double-Time”. Unless you’re making a military-specific hardcore game, where the people who play know exactly what that order means, you will never use an order like that. And the military-specific games have never been huge popular sellers anyways.

The main problem with this is that you can’t just map one button to be exactly one thing. You still need to be able to move your own character properly, and have actions for them, as well as being able to issue commands to your squad, meaning that you will have some buttons that will actually have multiple functions. The line between “casual” and “hardcore” I felt was tread very hard in this aspect, because the way we were taught, we were made to believe that having a player press multiple buttons at once was too much for a simple game to have, yet in this example, we were requiring the player to remember that one button would actually have two different actions depending on the situation that it was used in. Also, I can’t remember the last squad based shooter that I’ve played where you’ve actually been able to just control one or two of your squad mates, without being forced to move them all to the position that you designate.

My issue with all of this is simple. I feel that the curriculum is either old, and doesn’t make sense in today’s modern game-creation norm; or it is just made by someone who makes a book, and doesn’t know anything about the industry itself anymore, nullifying my interest in learning something that doesn’t actually have any hold in the industry now. Yet, our teacher has been in the industry, and claims that most of this is true, and that game companies actually will use such an idea for a game. I argue that greatly, because I can’t remember the last time I’ve ever seen a game use any of these kinds of tactics recently. Unfortunately, I’m just here to learn what they are teaching me, and therefore I need to abide by their rules. Anyways, enough of my rambling. What is your opinion on this assignment, and the terms and wording used?

By the way, here is the control interface that I came up with in the end:

Click for larger image.

Posted in Editorial, Games, Opinion, Rant | 3 Comments »

PlayStation® Comes Home for the Holidays

Posted by Weasel Terrahawk on December 12, 2008

PlayStation® Home, years in the making, finally entered Open Beta today for all PlayStation 3 owners. For anyone connected to the internet on Tuesday, December 11, 2008, they were greeted with a new icon under their PlayStation® Network menu. PlayStation® Home was automatically downloaded to everyone’s PlayStation 3, and the flood ensued as early as the servers would let them in. Millions of people flocked to their PlayStation 3’s to be able to be one of the first to see the brand new Home that they’d been waiting over two years to finally see. Unfortunate for many, errors plagued the sign in process making it very difficult for most people to log on through the early hours of it’s release. Luckily, by the end of the day, most diligent users were able to check it out for themselves. While there is a lot more to do in it than there was with the Closed Beta, it’s still lacking some of the key features that they had shown off in past events.

If you were in the Closed Beta, the first thing you’ll notice is the brand new renovated Central Plaza, which looks nothing like it used to. The Central Plaza is basically the center of the world. From here, you’re given access to most of the main city areas, including the Mall, the Home Theatre, and the Bowling Alley. Within the Central Plaza is many places for sit and chat with your friends, the Listen@Home station, which features ten varied tracks from artists that no one’s heard of, and a mini-game called Saucer Pop. Saucer Pop, while just a silly mini-game within PlayStation® Home as a whole, is still quite addiciting, and features you flying a miniature flying saucer and popping bubbles with stars in them to earn points.

The Mall now finally has items that you can purchase in it. Unfortunately, unlike a few other virtual worlds which offer both an in-game method of paying for things as well as a real life cash method (see: vSide), everything that you want to purchase, down to a shirt for your back, will cost you something, and give you nothing in return, except for a prettier looking virtual avatar. General clothes for your avatar will pretty much cost you about $0.49 for each piece, furniture for your apartment will cost you around $0.99 a piece, and a new personal space itself will run you about $4.99. Right now, there still isn’t a whole ton of stuff for you to choose from, but with time, we should expect to see a full collection of items to stock the shelves.

The Home Theatre, not the one at your actual home, but the Theatre inside the city of Home, has not changed. Within the Closed Beta, it was used to show a behind the scenes video from SOCOM: Confrontation, which usually wasn’t a packed house. Now it’s being used to show the movie trailer for Twilight, followed by an exclusive music video for a song within the movie performed by Paramore. Sony has advertised the Theatre as a place to “watch game and movie trailers”, but with the internet being a very easy place to access these things as well, it will be interesting to see what this spot can offer that people can’t see anywhere else. If they can’t come up with something unique to keep peoples’ attention, then this will be one of the least used spots of the entire world.

Probably the most happening spot of the main area in Home is the Bowling Alley. Featuring five lanes with matches containing up to four people, the game of bowling is one of the most entertaining games in the area. It takes some skill, or at least some practice to get good at this, but when you are, it’s entertaining to play. There are three steps to bowling. The first is the aim, which way you’re throwing the ball. The second is speed, how fast you’re rolling it. The third and final step is spin, which allows you to spin the ball either left or right, which can be the deciding factor with some of your shots. Bowling isn’t the only thing you can do at the Alley though. Arcade machines line the two sides of the alleys, featuring Ice Breaker and Carriage Return which are unique games to the world, and an arcade version of the popular PlayStation® Network game echochrome. Not to disappoint people looking for a different challenge, pool tables are also lined across the back end of the room, allowing for two people to be able to play a game of Solids and Stripes. The Bowling Alley is definitely the area of Home that’s meant to be the most interactive, and it’s usually pretty packed because of it. None the less, everything in this room is well made, and brings peoples’ interest.

Finding an actual real screenshot for PlayStation® Home on the internet is near to impossible right now. This is one of the few I found. Currently I am running too low on time to take one myself. Expect more screenshots in the near future.

Finding an actual real screenshot for PlayStation® Home on the internet is near to impossible right now. This is one of the few I found. Currently I am running too low on time to take one myself. Expect more screenshots in the near future.

Outside of the main area of PlayStation® Home is the specific areas reserved for certain games. As time goes on, Sony plans on releasing more of these rooms for more games, but as of the opening of the Open Beta there were only areas for the games Uncharted: Drake’s Fortune and Far Cry 2. These areas feature multiple rooms which are based around areas within the game itself, and are made with great detail. The Uncharted room features an outdoor seating section as well as an indoor one, a special arcade game only found within that area, and three doors, each with a door code that one has to decipher to be able to enter the special restricted room. Inside each of the restricted rooms is more lore and other game-related props, but other than that, there aren’t many other special features to them. The Far Cry 2 area is a little more plain, just being an area to hang out that looks like locations from the actual Far Cry 2 game. In the second room, though, is interactive action points where you can view a full-scale map of the world of Far Cry 2, as well as dossiers of the characters from the game scattered about the room. Unfortunately, there isn’t really much else to do within these areas, other than having a place with a varried atmosphere to sit and hang out.

Everyone who is in the world also is given an apartment, where they are able to decorate with furniture, or have a private location to invite their friends over to sit and chat. Your apartment is completely customizable with furniture and accessories that you have purchased, including couches, armchairs, tables, lights, and more. Many of the more notable features from demos at past events, though, are still missing from the lineup, although Sony has been quick to say that Home will be ever evolving, meaning we’ll often see updates to it.

Clubs are another feature that Sony has tried to push on PlayStation® Home. Clubs are basically a group of people under the banner of a club name. Clubs can also have a clubhouse, in which they are able to post announcements to a cork board for other members to see, as well as it’s customizable with furniture just like your personal apartment is. Different from the Closed Beta though, club leaders will now have to pay a one-time fee of $4.99 just to be able to receive a clubhouse for their club, and rumor has it that Sony will begin charging people a monthly upkeep for their club starting mid-2009. All of these things taken into account, clubs are not notably high peoples’ priorities list. Another thing that isn’t high on the list is Game Launching from within Home. Currently, only one game is confirmed to be able to launch from directly within Home itself; Warhawk. Sony has said that they will be adding support for most, if not all games in the future, including LittleBigPlanet, SOCOM: Confrontation, and more.

It’s time for the opinion side of things now. While PlayStation® Home is a very cool and unique piece of software, right now the value of it compared to the rest of the PlayStation® Network, or even other virtual worlds, is still lackluster. With the only way to upgrade being to pay cash for it, it takes away from the experience and limits users as to what they are able to do with it. I’ve found this in many virtual worlds, but it’s always the people who pay more from their pocket that are able to use that creative freedom to the fullest. If you don’t like chatting with random strangers, or meeting new people who you just bump into, you’re restricted as to what you’re able to do within the world. The mini-games scattered throughout the world are a fun escape, but with little to no value to them, and a limited amount of replayablitity, as with the arcade machines, I can see how Home will become a fad that will wearing off quickly for people. I have my hopes for it; this is just the first days of it’s release, so I expect to see many more updates to it coming soon even. But for right now, the launch has just left me wondering what they can do to get more of us interested in spending our spare time in it.

Verdict: Disappointed, but hopeful.

Posted in Editorial, Games, Opinion | Leave a Comment »

Console Wars – Why?

Posted by Weasel Terrahawk on December 5, 2008

The “console wars” have been an interesting, and usually quite stupid thing to watch. For those of you who don’t exactly like video games, know nothing about video games, or just haven’t visited a section of the internet dealing with video games ever, let me catch you up to date real quick. There are two video game systems out there that are mainstream and deal with everything from graphical power to high focus gaming. Those two are Sony’s PlayStation 3, and Microsoft’s Xbox 360. The Nintendo Wii is also in the “next generation” system of consoles, but they aren’t trying in any way to compete with the PS3 or 360. They lack the graphical power, and care to want to be better, and try to focus more on interactivity and group gaming, of which they succeed in. Unfortunately though, that leaves the other two systems, both vying to show that they are better than the other, to fight for the market and consumers to buy them.

Both systems carry a wide variety of similar features that are standard for this generation of gaming. Both carry an online store in which you can buy and play downloadable games, watch downloadable movies, buy add-ons for games that you’ve purchased and much more. They both have an online system which allows you to have a friend’s list, play online, send messages, etc. Both systems have a hard drive, minus the Xbox 360 Arcade, which can store and play music, photos, and videos. They each can play DVDs, CDs, and other media. Both use wireless controllers, both use headsets, both have typing pads for their controllers, both can have webcams. So, as you can see, the market standard for video games has been upped with this new group. But in the hardware sector, there are some notable differences between the two.

Microsofts Xbox 360

Microsoft's Xbox 360

The Microsoft Xbox 360 comes in three different bundles, each of which comes with multiple games to get your collection started. Each bundle comes with a different sized hard drive, and different accessories included. Which the arcade just comes with a Composite cable and 256 MB worth of external memory, the Xbox 360 Pro, now just the standard Xbox 360, comes with a 60 GB hard drive, a headset, a network cable, and Component cables. Finally, the Xbox 360 Elite comes in the color black, has a 120 GB hard drive, the headset and cables, but also includes an HDMI cable for true high definition output. Software-wise, the 360 comes with the exclusive Dashboard, now upgraded to the NXE, or New Xbox Experience.

On the other hand, the Sony PlayStation 3 comes in two different bundles. The 160 GB PlayStation 3 which comes bundled with Uncharted: Drake’s Fortune and a voucher for Pain, and the 80 GB system which comes standalone. Unlike the 360, the PS3 has a few more special nuggets that comes standard within it. Compared to the 360, the PlayStation 3 has free online through the PlayStation Network, while with the Xbox, you are required to pay $20 for 3 months, or $50 for a year, just to be able to play with your friends online. Also, the wireless controllers for the PS3 come with a built-in rechargeable battery pack, which the 360’s use AA batteries, or, sold separately, a rechargeable battery pack of their own. The PlayStation 3 comes built-in with Wi-Fi, meaning if you have a wireless internet point nearby, you can connect automatically. The Xbox 360 is wired-only, or you can purchase a wireless adapter which will set you back $100 to give you that function as well. Also, the PlayStation 3 has built-in Bluetooth, so if you have any Bluetooth headset, you can use that for your online gaming and chatting; the 360 only allows Microsoft headsets to be used with it. One of the biggest differences, though, is that the PlayStation 3 is also a Blu-Ray player, and all games made for it are put onto Blu-Ray discs, which contain up to four times the space of the DVDs that are used in the Xbox 360.

Out of all of that, the PlayStation 3 is a clear-cut winner, looking at the hardware side of things. But most people tend to look past that and look towards the software side of things, which is an extremely understandable thing to look at. This is what sparks most of the console wars that turn up in discussions. The most talked about issue is that of “exclusives”. The Xbox 360 has notably more exclusives than the PlayStation 3, including such titles as Halo, Gears of War, Fable, and more. The PlayStation 3, on the other hand, carry titles such as LittleBigPlanet, Resistance, and Killzone. A few games, though, have brought up much controversy in the land of gaming due to them being put out multi-platform, which used to be format exclusive games. Final Fantasy was the big shocker as it was announced for the Xbox 360 as well, while there is also a teaser that shows a possibility that Metal Gear Solid 4: Guns of the Patriots may also be porting over (source: http://www.konami.jp/kojima_pro/mgst/?ref=kjp_eng). The problem is, most people tend to think that the system with more exclusives, or “better” exclusives, as a matter of opinion, is the better system overall. While Final Fantasy XIII is coming over to the 360 as well, SquareEnix has announced that they are creating the PlayStation 3 version first, and porting the game to the 360 afterwards. While this doesn’t necessarily mean that the game will be worse, hands down, on the 360, it does mean that they are looking to not sacrifice the quality of the game just so that it can be made for both systems.

Sonys PlayStation 3

Sony's PlayStation 3

Another issue that I’ve found with porting games over is the fact that Blu-Ray discs hold at least four times more space on them than the DVDs used for the 360. If they were to port a game such as Metal Gear Solid 4: Guns of the Patriots over, they’d have to “dumb” the game down, and take out a lot of extra content just to make it fit on a disc to be played on it. While exclusives is a big part of having a good console, in the long run, making a good game isn’t just looking at the system it’s played on. If a game is good, it will be good on it’s own, not just because it’s on the PlayStation 3 or Xbox 360. Another issue that turns people to one system or another is it’s user base. The Xbox 360 has been around for longer, therefore meaning there are more people who play online with it. Even though that’s true, the PlayStation 3 online service has been picking up steam with the holidays approaching, and the longer it’s out, the more it sells. Also, being a free service, having built-in Wi-Fi, and including new features such as PlayStation Home into the mix, it creates a more easily accessible and immersive experience for players.

One thing I understand is that people are going to take this as a biased rant of a fanboy for Sony. The fact is, yes, I only own a PlayStation 3, but, I know a good game when I see one. I am currently in college for Multimedia, Digital Entertainment & Game Design, so I look at the quality of a game in general, not the fact that it’s exclusively on the system that I own. I am also a video game journalist, I write about video games, review them, and talk about them all of the time. My honest opinion does boil down to the fact that I believe the PlayStation 3 is better when it comes to a hardware perspective, and a software perspective as well, but I will not be so naive to say that the Xbox 360 does not have good games, is a very well made system, and has a fan base just as large, if not more, than the PlayStation 3 does. Surfing forums of sites that I regularly visit, and seeing threads ranting about how one system is better than the other, though, get to me, because “fanboys” and “fangirls” tend to put their blinders on, and only look at how the system that they own and use is the ultimate video game machine ever made. The fact of the matter is, video games in this day and age… are cool.

Posted in Editorial, Games, Opinion, Rant, Technology | 3 Comments »

Killzone 2 Preview

Posted by Weasel Terrahawk on December 2, 2008

Killzone 2

Developer: Guerrilla
Publisher: SCEA
Release Date: February 17, 2009
Rating: RP

Killzone 2, a PlayStation 3 exclusive, went into Open Beta about a month ago, and I was one of the lucky people to get an invite to play in it. I’ve taken quite a bit of time, about seven hours of gameplay time alone actually, to check out all of the different modes, maps, and options that you have at your disposal in the Killzone 2 Beta, and I have been quite happy with what I’ve found. The Killzone 2 Beta is a multiplayer-only Beta, there is no single-player demo involved within it.

The Killzone 2 Beta contains three different maps: Salamun Market, a very large outdoor map with multiple routes from one base to the other; Radec Academy, a medium-sized map that is set indoors with only a few ways out of your main base; and Blood Gracht, a very small map with only one way out of your base, and the middle being a massive choke point for everyone. I haven’t been a huge fan of Blood Gracht personally, because if your opponents team happens to be too much better than your own team, you will get a huge bottleneck back at the entrance of your base, making it impossible to get out without being killed instantly. Also, with the map being so close quarters, team killing is another factor that comes into play, and you definately have to watch out so that you don’t kill your own teammates. Blood Gracht is said to be a map for 8-16 players, but it doesn’t stop you from having anywhere up to 32 within the map. Radec Academy is another map that can be dangerous if your opponent’s team is too much more skilled than yours is. The one main way out of your base can be camped quite easily by rocket wielders, and snipers can watch the top path out of your base, making it quite difficult to make any progress. Salamun Market, on the other hand, is a beautiful demonstration of how one can use many different strategies to be able to win. With it being so wide open, worrying about getting spawn killed is a moot point. Also, with multiple ways to get from one side of the map to another, it does a good job of preventing camping in a choke point of some kind.

One of my favorite unique points about Killzone 2 is the “Missions”, or “Game Modes” that you are able to play in a round. Unlike other shooters, where you get one game mode, such as Team Deathmatch, everything is based off of two teams, and different Missions that you must fulfill within a round. After one Mission is finished, another Mission is selected to be played directly afterwards, meaning you won’t be doing the same thing for the entire round. The five Mission Modes are as follows: Body Count, in which you have to kill more enemies than they kill of your team in a time limit; Assassination, where a single player is selected as a target, and the opposing team must take them out before the time is up; Search And Retrieve, a mode where your team must grab an item and bring it back to your capture point to score; Capture And Hold, a bases-type mission where you must hold control points within the map to score; and Search And Destroy, which involves one team trying to plant explosives to destroy an objective, while the other team defends that point. Within one round, each game type will be cycled through at least once, and each Mission counts as a point. At the end of the round, the team with more points from won Missions wins. I find this much more interesting than just having to play the same thing for five to ten minutes, and much more unique than I’ve seen in first-person shooters in the past.

As you progress through the online mode, you earn points for getting kills or achieving objectives from the Missions. The more points you have, the more abilities you have, or the different classes you’re able to be. Each rank is a different rank of the military, beginning with Corporal, and ending with General. As you rank up, you gain the ability to do stuff such as create Squads, create Clans, spawn with new weapons, become a Medic to aid your teammates, and so on. You can also gain more upgrades by achieving certain conditions within a round, ranging from getting ten points in a round, to killing the Assassination target in a round. Each different medal will give you another boost, such as increasing the amount of ammunition you start with when you spawn.

Squads are an interesting part of Killzone 2. If you have made it to a certain rank, you are able to create Squads. A Squad is a 1-4 person team within your team which have direct communication with each other if you have a headset, as well as they show up as a different color on your radar. You are also able to see what abilities they have selected for the round by their name, which shows up on the top part of your screen. One such ability is the ability to be a Medic. Whenever you die, you are actually still alive, just Critically Wounded, unless your opponent decides to shoot you again, which kills you for sure. You have ten seconds before you are able to respawn yourself, or, if there is a Medic nearby, they can bring you back to life with 50% health. This is a very useful ability to have because it prevents you from having to go all the way back to your base again if you are far away from it. Later on you can get the badge for being an Engineer, which gives you the ability to create sentry turrets wherever you are.

Overall, my opinion of this game is very high. Back at E3 a few years ago, they admitted that the trailer they had created was pre-rendered, but the graphics of this game look so much like it that it’s hard to believe now. This game is beautiful, and looks like it will be excellent when it comes out in 2009. With the unique way that each round goes, even for a Beta it’s kept me more interested than a lot of other shooters that I have played recently, and I have been quite happy for it. Just remember that this is NOT like other shooters. The weapons in this game are not based off of real weapons, and fire much differently, as well as the game modes are challenging and unique. If you are looking for something different, this is the game to pick up for sure.

Posted in Editorial, Games, Opinion | 1 Comment »

>> PLEASE REMAIN CALM <<

Posted by Weasel Terrahawk on October 9, 2008

You know, I’m not a Halo fan, at all, period. I mean, I’ll play it, and it’s fun, but to be brutally honest, the game just doesn’t show anything very special to me. It’s a futuristic shooter of humans versus aliens, with cool weapons, excellent looking maps, and fun gameplay. But I can find a good handful more of these on many different systems, all different than Halo, yet still the same type of concept.

But, the point of this post isn’t to rip on Halo, or Bungie. In fact, it’s to praise them for their excellent work. What do I mean? Well you may be surprised to know, if you don’t keep up with the video game world very closely, that Bungie is working on a new Halo 3 project. Yes, I said Halo 3 project, and I don’t mean a downloadable update that gives you more titles or something silly like that. I mean a full-fledged campaign, featuring a new main storyline leading character. For those of you who have played Halo 3, you’ll know exactly why there’s a new main character for it. For those of you who haven’t yet played Halo 3… well, put two and two together, I’m sure you can figure it out. Did I forget to mention that this may have been a bit of a spoiler alert?

The reason, though, that I’m so impressed and happy with them, is because Bungie is excellent at working up a story. Or at least teasing us with something that looks cool and unique. Many people have complained about the Halo trilogy storyline, and while in some cases it’s well deserved, in the overall long run, the Halo universe story has been quite good. They succeeded in creating a compelling storyline which has led our hero Master Chief from one end of the universe to the other. And now, they’re looking to continue a branch of it in their newest work.

 PLEASE REMAIN CALM

>> PLEASE REMAIN CALM <<

Halo 3: Recon is what they’re calling it. You can find the central hub for it on Bungie’s website under the odd code-word of “whvidldshbyjsdo“. How long it’ll stay that way, who knows, but it sure is unique, and odd. None the less, by visiting that and checking out the new Trailer, you’ll find that it looks to start in New Mombasa with an ODST, or Orbital Drop Shock Trooper, assuming that the time that this takes place is after the Covenant warped from right within the city. I found the trailer to be pretty unique, coming from the city’s auto-AI viewpoints for the most part. None the less, this opens up more questions than one could ever have guessed.

Will this be a brand new game, on a disc? Will this be a downloadable update? Will this be an XBL paid download? How long will the game be? Who is the main character? What’s happening? Do these questions end? Can I end this post in only questions? What about the trailer and the game? Are you interested? If I had an Xbox 360, would I buy it? Will you buy it? What do you think?

Posted in Editorial, Games, Opinion | Leave a Comment »

Media Week – Hole in the Wall

Posted by Weasel Terrahawk on September 17, 2008

Hole in the Wall

Genre: Game show
Director: Ron de Moraes
Hosts:  Brooke Burns & Mark Thompson
Channel: FOX

If you’ve ever been to YouTube and searched for something called “Human Tetris”, then you’ve probably laughed hysterically at the hilarity that ensues. “Human Tetris”, actually known in Japan as “Brain Wall”, is a game where a styrofoam cut-out is presented to a player, or group of players. This cut-out is attached to a moving platform which flies at the player(s). The players’ job is to fit themselves through the cut-out in whichever way that it asks them to. If they fail, they get knocked back into a pool of water as their consequence. In Japan, or at least in the YouTUbe clips that are out there, it’s a pretty simple and straight forward game, which usually ends up in getting many laughs from those around you in the room. Recently though, the game has been moving around from country to country, as most popular game shows do, and has finally ended up in America under the name of “Hole in the Wall”.

A team taking on a wall in the original Japanese version, Brain Wall.

A team taking on a wall in the original Japanese version, Brain Wall.

Unfortunately, they’ve changed the way the rules have been to American-ize it a bit. While this could potentially be a good thing, I’ve gotten more enjoyment in going back to YouTube and watching the original Japanese version still rather than watching this new show. Basically there are five rounds in which the three-person teams compete in against in each other. The first is the Solo Wall, which is quite self-explanatory a round where each player has to conquer the wall on their own. The second round is the Double Wall, and the third is the Triple Wall; in which they have to participate with two team members and three team members respectively to fit through the holes. The fourth round is the Speed Round, in which the wall flies at the contestants at twice the speed that it did before. In this round, all three players continue to play together.

Whichever team scores more points; which is determined by if they successfully make it through the hole, and how many players do; moves on to the “End Game”, which is called the Blind Wall. Here’s where it seems like America is pushing just a little too far to come up with something unique. In this round, one of the players from the winning team is forced to put on a blindfold, and do a round by themselves. That player’s two fellow teammates have to try and yell out instructions while the wall is coming at the blindfolded mate to try and maneuver him or her through that hole. Honestly, this round is pretty much a joke, because it really doesn’t seem very possible with the holes that I’ve seen so far, nor does it seem very interesting to me, because just like the rounds before, it’s over in a mear moment anyways, so it feels like just a gimmick.

A few other issues that can be truly annoying include the hosts. The female host, Brooke Burns, seems to be way to chipper and happy for the situation, and her voice is so high that whenever she’s screaming around, it can really hurt the ears. It just feels like it’s being forced, and it seems to not fit within this show to make it anymore interesting. The other main host, Mark Thompson, who sits above the stage in a raised platform, before every single wall begins, says, “It’s time, to face, the hole”. It gets very redundent, and quite annoying after hearing it in every round, and it feels like there has to be something else that he can say to at least keep it something new in some sort of way.

One player moving into position to fit through the hole.

One player moving into position to fit through the hole.

While I found that the show does take from the original roots of the show of course, it just feels like it’s way too Americanized for it’s own good. It really takes away from the general enjoyment when you’re forced to listen to the hosts redundancies, and also watch a replay of every single hole, no matter how uninteresting it may have been the first time around. My overall recommendation is to go to YouTube and search for “Human Tetris” or “Brain Wall”. You may not be able to understand a word that they say, but you’ll find it much more interesting and much more hilarious to watch, hands down.

Weasel’s Score: 66%

Posted in Opinion, TV | 1 Comment »

Media Week – Symphony by Sarah Brightman

Posted by Weasel Terrahawk on September 16, 2008

Symphony by Sarah Brightman

Producer: Frank Peterson
Label: Manhattan Records
Genre: Operatic Pop / Opera Classical
Release Date: January 29, 2008

While not something that I would usually listen to, I decided to pick up the latest album by Sarah Brightman entitled “Symphony”. This album is just that, featuring a very high multitude of people singing with her. It also features many famous orchestras, including the London Symphony Orchestra. Many of the tracks from this album have been used on many special occasions, including the 2007 Championships in Osaka, Japan; or as the theme song for the Pokemon film “The Rise of Darkrai”.

On the U.S. Billboard Top 200 Albums, Symphony reached up to the 13th position at best, while topping the Classical charts without hesitation.

Listening to the first few songs may be a bit decieving, as they are a bit more upbeat and epic than the rest of the album. Being a operatic-type album, most of the songs that you will find on this including a lot of singing, or large amounts of instrumental sections. None the less, Sarah Brightman has a very good voice, so if you’re looking for a good album which contains a lot of singing, this is the one for you.

Album art for the album Symphony.

Album art for the album "Symphony".

Bringing in a fun fact, and a reference to video games, the album art, including the clothing that Sarah Brightman is wearing, as well as the background that she is in front of, were inspired from Daniel Dociu, concept artist for the popular CORPG Guild Wars. Based off of my knowledge of Guild Wars, I would say that the art represents buildings from the Kurzick side of Factions, the second game in the Guild Wars series.

Again though, if you listen to the song on the website and think that that might be what all of the songs on this album are going to be, you are going to be disappointed. Sarah Brightman sings more of the slow songs than anything else, so if you have a soft-spot for that, you will enjoy this album. Overall though, I did enjoy this album greatly, and was happy for my purchase, and hope that you will be too if you decide to buy it. It can be found in most retailers, as well as online retailers such as iTunes.

Weasel’s Score: 76%

Posted in Music, Opinion | Leave a Comment »

Media Week – Ghost in the Shell: S.A.C. Solid State Society

Posted by Weasel Terrahawk on September 14, 2008

Ghost in the Shell: S.A.C. Solid State Society

Director: Kenji Kamiyama
Producer: Production I.G
Release Date: July 3, 2007

Solid State Society takes place two years after the second season of their television series, so if you aren’t looking to read something that may spoil parts of the show for you, then consider this your SPOILER ALERT.

In this movie, Major Motoko Kusanagi has left Public Security Section 9 to do some investigations on her own. But that’s not the only change to happen. Togusa, who finally decided to get cyberized, now uses a standard issue gun, and is the leader of the Section 9 squad. Batou upgraded his vehicle from the classic to a brand new sports car, still in his famous yellow. Section 9 has also gained a handful of new recruits, but they really don’t come into play much in the entire movie.

Major Motoko Kusanagi in Solid State Society

Major Motoko Kusanagi in Solid State Society.

Throughout the movie, both the Major and Section 9 attempt to hunt down a character called the “Puppeteer”, or seems to be able to make people commit suicide to be able to stop them from doing terrible things. Much of it has to do with children being kidnapped from their real parents, and sent to live with a “Noble Rot Senior Citizen”, a group of seniors who live off of a special health care monitoring network. The movie continues as they attempt to find these kidnapped children and unravel the mystery of the Puppeteer.

Unlike the other two older movies, the animation style of this movie is exactly the same as the television series, making it a familiar sight to those who have watched them all the way through. The music is, once again, created by the famous Yoko Kanno, and is just as good as the TV show was. Yoko Kanno has done the music for many Japanese animations, and is extremely reknown around the world for it.

Chief Aramaki and two cyber screens.

Chief Aramaki and two cyber screens.

Just like the series, it is definitely recommended that you have some brainpower, because this movie will lose you if you don’t pay enough attention to it. The tangents that they can go on can be confusing at first run-through, so you may need to watch it a second time to make sure that you understand it all. And of course, it is highly recommended that you watch the Ghost in the Shell series, both seasons one and two, before you watch the movie, because they do follow along with the storyline that was set up already. Overall though, I thought this movie was a great continuation of the series, and while I’d rather see another season made, they did a good job of keeping with the GitS universe in this movie.

Weasel’s Score: 92%

Posted in Anime, Movies, Opinion | 1 Comment »

Media Week – Spore

Posted by Weasel Terrahawk on September 13, 2008

Spore

Developer: Maxis
Publisher: Electronic Arts
Release Date: September 7, 2008
Rating: E10+

Spore is a truly amazing game when you sit back and look that it all entails. On first play-through, it took me around seven hours or so to make it to the fifth and final stage of the game, and that’s not including all of the different things I can do in that final stage. The game really centers around two things: evolving your character from the cellular stage upwards, and creation. There are two main modes in Spore: the Creators, and the game itself.

Within the game itself, you have to evolve your creature through five stages of life: the Cell stage, the Creature stage, the Tribe stage, the Civilization stage, and the Space stage. Starting in the Cell stage, you create yourself as a small cell in the water, who must eat the food that you choose to grow. Every action that you make, in this case either eating plants or meat, will decide how your creature evolves, and what special abilities you get later on in the game. When you have eaten enough, you will be given an option to move on to the Creature stage. In this stage, you evolve enough to gain legs and arms, and to be able to walk and run. Now your task is to either make friends with other creatures, or to destroy them all so that you are the dominant race. Starting at about here, most of the creatures that you will meet in your travels, if you’re connected to the internet, will either be Maxis created creatures, or creatures created by other players who have shared them on the Spore.com website.

After you’ve gotten enough DNA points from this stage, you’re race will evolve enough to be able to form a Tribe. Now you are given a small town, and either have to impress other creature tribes and befriend them, or destroy them all as well to become the top race. After becoming the best here, you will move on to the Civilization stage. You’ve learned enough by now to make a city, and your responsibilities grow because of it. Now you must not only protect your cities, but you must convince other cities of your same creature that you created to join your cause, or destroy them for their betrayal. After all of the cities are yours, you then move on to the most vast stage of them all, the Space stage. Now is your time to fly off to other planets and try to control them all as well. This stage is, without a doubt the largest of them all, and will provide you with the most gameplay of it all.

Overall, one could say that it’s more like five games that you have to play in succession with your same creature, all mixed together in this one package. Not only can you play it that way, but there is also the Creator mode, in which you gain the ability to create a creature in any one of the stages, or create the buildings or vehicles that are used in the Civilization stage. The creation elements are endless, and can be combined to make almost anything that you can think of. When playing, you can also load these creations that you have made without being forced to create something new every time. After making a creation, you can upload it to Spore’s Encyclopedia of creations called the Sporepedia. With this, you can download other peoples’ creations to your game, you can upload yours so that others can use them, or find your friends’ creations to add them to your game.

While having a high graphical computer makes the game look amazing, even using a simple computer with an on-board graphics card will make the game run at a very decent pace. I was able to play without any lag. I didn’t get the best graphics of course, but I was still able to play the game and get the best out of all of it’s functions without any trouble at all. The music that is involved in the game as well is very catchy. While it’s nothing special and worthy of a soundtrack, it’s perfect for each stage of the game. Each creature also has their own unique “voice” which they use to communicate, or to impress other species. In the later levels, your creature will even speak in a voice that you may hear in a Sims game.

This game definitely shows you the value that you pay for it. With the ability to continuously be able to download more creatures, buildings, and more; as well as to create your own and to change up the way that you decide to go about your life in each phase, will definitely change the way the game plays each and every time. I find myself going back and playing through it again with a new, different looking creature, changing the items I use on it every time, and then changing how aggressive, or how much I try and be friendly each time. It’s a very fun game, and I can’t see it stopping anytime soon.

If you can still find the Galactic Edition anywhere, the box itself is a work of art. Each box weighs about five pounds, and comes with a DVD on “The Making of Spore”, a book on “The Art of Spore”, a fold-out Spore poster, a premium 100-page Galactic Handbook, and a DVD made by National Geographic called “How to Build a Better Being“. Everything within this package is well made, and worth every penny to me, so get out there and pick up Spore today!

Weasel’s Score: 90%

Posted in Games, Opinion | 1 Comment »

Weasel’s Weblog Presents Media Week

Posted by Weasel Terrahawk on September 12, 2008

Welcome to Media Week, here on Weasel’s Weblog! All week this week, enjoy seven days full of reviews of everything media. This includes music, movies, and video games! So keep a watchful eye out all week, and be sure to tell the world what YOU think in the comments! At the end of the week, I’ll post up the best comments, so include a website that you own or want to promote so that I can feature you. Check back tomorrow, Saturday, for the kickoff Blog that will start out this week, and let me tell you, this game is definitely worth the read!

Posted in Editorial, Games, Movies, Music, Opinion, TV, Technology | Leave a Comment »