Weasel’s Weblog

I thought what I’d do was, I’d pretend I was one of those deaf-mutes.

Archive for the ‘Editorial’ Category

Video Game Terms: Debate

Posted by Weasel Terrahawk on January 8, 2009

When it comes to terms used in video games, or to describe them, everyone has a different opinion on what they mean. For those of you that may not have known, I am currently going to college at ITT Technical Institute for Digital Entertainment and Game Design. In a nutshell, it means I want to become a video game designer. The problem is, what we are being taught, and what we have always thought have been the definition of terms used in the industry, tend to clash with each other greatly. Take the following examples for instance, and tell me what you think of these.

Our latest assignment we were given involved creating an interface design for a fake squad-based tactical game called “Chain of Command“. Of course it isn’t that simple, there are many stipulations to it. You play as the squad leader, giving commands to three other commandos under your control. You are a player in this game, so you still have control over yourself. You play in a third-person viewpoint, and most of the combat is fought in outdoor environments.

The target audience for this game is 18-34 year olds, who are into a casual-gaming experience. Here’s where my first argument came into play. What is the difference between casual and hardcore, if we’re going to get into using these terms? In society, most people who think “casual” when it comes to video games think of people who enjoy playing something like the Nintendo Wii, or being able to pick up a game and play it without having too much trouble. That definition is actually close, looking back, but it’s wrong. When I think of a shooter game at all, though, the last thing I think of is a “casual” audience. Yet, supposedly my teacher tells me that more and more casual game players have been picking up shooter games since September 11th, because it makes them feel like they’re in the action and helping. I don’t believe a word of that, because I haven’t heard one person say that that is the reason why they would play a shooter game, if anything, I’ve heard people be more against shooters since that day. In the end, I was explained that a casual game player is someone who is able to pick up a game, learn the controls quickly, and be able to play for a short amount of time without being tied down by it. Once again, I bring up my point that I don’t agree that any shooter game, especially one with squad tactics, can be considered “casual”, but I was forced to do this assignment with that mindset.

In this game, you need to have the choice of which squad member you want to select, individually, or as a group. You also need to be able to designate a waypoint for your units, and finally, be able to issue an order movement. The three order movements are Check Position, which makes your team approach the target cautiously; Double-Time, which makes your team move to the target in the fastest speed possible; and Patrol, which makes your team follow the series of waypoints that you’ve previously set down. Using all of this, you are to create a button combination that would be best for a casual game player.

Now, just to argue semantics, for fun, I would never have an order in a game called “Double-Time”. Unless you’re making a military-specific hardcore game, where the people who play know exactly what that order means, you will never use an order like that. And the military-specific games have never been huge popular sellers anyways.

The main problem with this is that you can’t just map one button to be exactly one thing. You still need to be able to move your own character properly, and have actions for them, as well as being able to issue commands to your squad, meaning that you will have some buttons that will actually have multiple functions. The line between “casual” and “hardcore” I felt was tread very hard in this aspect, because the way we were taught, we were made to believe that having a player press multiple buttons at once was too much for a simple game to have, yet in this example, we were requiring the player to remember that one button would actually have two different actions depending on the situation that it was used in. Also, I can’t remember the last squad based shooter that I’ve played where you’ve actually been able to just control one or two of your squad mates, without being forced to move them all to the position that you designate.

My issue with all of this is simple. I feel that the curriculum is either old, and doesn’t make sense in today’s modern game-creation norm; or it is just made by someone who makes a book, and doesn’t know anything about the industry itself anymore, nullifying my interest in learning something that doesn’t actually have any hold in the industry now. Yet, our teacher has been in the industry, and claims that most of this is true, and that game companies actually will use such an idea for a game. I argue that greatly, because I can’t remember the last time I’ve ever seen a game use any of these kinds of tactics recently. Unfortunately, I’m just here to learn what they are teaching me, and therefore I need to abide by their rules. Anyways, enough of my rambling. What is your opinion on this assignment, and the terms and wording used?

By the way, here is the control interface that I came up with in the end:

Click for larger image.

Posted in Editorial, Games, Opinion, Rant | 3 Comments »

Losing That New Internet Smell

Posted by Weasel Terrahawk on January 7, 2009

The night is dark, and the cold is chilling to the bone. Grabbing my briefcase, laptop bag, and runners bag, I quickly run into the house into it’s warm safety. Trying to be quiet since the family is asleep, I quietly walk upstairs to my bedroom, where I then flop on my bed. It had been a long school day, filled with boredom, and a little bit of homework, which created a stir in me (but that will be another entry in the very near future). Laying there for a moment, I decided to get up and head over to my computer, as I did daily. Sitting down and turning on my monitor, I went to my Opera Browser to check my RSS feeds. I had a lot of them since I had been gone all day at school, and hadn’t bothered to log in to my home computer to check them. Boy was I surprised to find…

The internet just can’t be the internet unless someone wants to ruin something for other people. MacRumors was the target this time, as some skilled hackers (or so they say, but, I have my doubts more and more as time goes on) decided to make a massacre of their Live Blog from MacWorld’s keynote. Let’s just put it this way, they said some pretty rough things in it. To this story, I just have to shake my head.

Source: http://news.cnet.com/8301-17939_109-10132749-2.html

The story that I found to be shocking, though, is the fact that 1UP.com was acquired by UGO Entertainment on January 6, 2008. Most people will just shake their heads and go, “So what? It’s just a video game journalism site. This happens all the time.” That may be true, but when a lot of great journalists are now out of a job because the new parent company doesn’t want to keep them, then things start to go wrong. Many of 1UP’s show producers were in the midst of those layoffs, basically terminating any future episodes of their famous video podcast The 1UP Show, as well as their regular podcast 1UP Yours. Not only that, but at least 30, if not at least 40 other 1UP employees have been let go after this ordeal. Beyond all this and that, though, is that the last of Ziff Davis‘ print magazines, EGM, also known as Electronic Gaming Monthly, has been completely closed down, and will no longer be printed. EGM was one of the last impartial video game review magazines on the market. It was one of the most influential video game magazines for readers for many years, and has affected many game players, including 1UP creator Sam Kennedy, to do what they do in their life now, relating to video games.

Source: http://www.ugo.com/facelift/html/static/ugo-to-acquire-1up.asp

Now let’s be honest, I read a lot about all of this from many different sites, as this has been a big uproar from the gaming community. And the problem is, this has all happened before to other sites. GameSpot is one who is not a stranger to controversy such as this, and lost many of their loyal fan base over the past year due to the unexpected and highly controversial firing of Jeff Gerstmann, which led to the quitting of mostly all of the higher end editors from their site. Based off of the comments I’ve read to news stories from both 1UP.com and UGO.com, it is obvious that members from both sides are skeptical of this acquisition. One controversial quote from UGO’s news post about the recent events is as follows, “… 1UP is all about its personalities…”. This comes after news of many of the highest end personalities from 1UP were let go. Obviously, someone needs to learn to choose their words a lot better. While this is big, I was enlightened to something that I hadn’t realized before. Most of the major video game journalism sites are now owned by major corporations, who I have a feeling have no idea anything about them, but are in it for the money, which is highly disappointing. Quoting Sam Kennedy’s Blog, creator of 1UP.com, “GameSpot is now part of CBS, IGN is owned by FOX, GameDaily is owned by AOL, and now 1UP is owned by UGO and its parent Hearst Corporation, one of the largest and long running publishers in the nation.” It’s amazing to think that all of these once small, privately owned video game journalism sites have become so big that they were bought out by these gigantic entities. I also wonder what in the world good it does for the video game site’s side of the coin.

Source: http://www.1up.com/do/blogEntry?bId=8977607&publicUserId=4561231

A little bit of a shakeup in the world of the internet has sent a lot of people spiraling around, wondering what’s next for the gaming community! Personally, I just so happen to be losing some faith in the world of video game journalism. I mean, I understand, we’ll never know if a game is good or bad unless we rely on these websites and their opinions to tell us as such, but with all of this marketing and big corporation stuff going on, I wonder how much of it is unbiased anymore. We’ll just have to keep watching to see what happens coming up here in the next year.

Posted in Editorial, Games, News | Leave a Comment »

The Future of Rhythm & Music Games

Posted by Weasel Terrahawk on December 30, 2008

Before I begin, I would like to wish everyone a Merry Christmas, Happy New Year, and all of those other holidays which all seem to happen to fall in to this time of the year, including my 21st birthday, for those of you who were unaware. Yes, check that About Weasel page if you are curious to finally see the first picture of me on my Blog, and with my first drink no less. It’s a month of firsts, let me tell you. Oh, and 2009 will be a year of firsts as well. I’m starting work on a secret project, which you’ll be able to find information about on the Project Source page I’ve just created. And don’t forget to check out my Video Games page, which, I promise, I’ll get around to fully updating soon enough. But, without further ado, let’s get to the real meat and potatoes of this entry. Mmmm… meat and potatoes… I’m hungry, damn.

Music and rhythm games come in all shapes and sizes these days. Obviously, some of the most popular are games like Guitar Hero and Rock Band, or one of my personal favorites, Dance Dance Revolution. They can also be karaoke, SingStar and Lips being examples of those, or even more different, Elite Beat Agents and Wii Music. But a handful of more unique, non-mainstream rhythm games have been put out on the PC, the most notable now being Audiosurf. I’ve always personally been a fan of Audiosurf, and it’s available on Steam for $4.99 until the end of their sale, so I’d recommend it.

Audiosurf

Audiosurf

Audiosurf created something new and different that captured people quickly. The premise of Audiosurf is that it takes your music, any song that you have in an MP3 format, and scans it for it’s beat and tone. Then, it creates a highway based on the pitch the music takes, and you, playing as the vehicle on this highway, are made to run over colored blocks to create combinations, depending on which mode you play in. There are many different modes, which range from the simple mode of picking up the color blocks and avoiding gray ones, to harder modes which force you to match up at least three of each color to acquire points from it. This game can be played with your keyboard, but is the most fun when played with your mouse. This game had me hooked from the beginning, because, as stated earlier, it can be used with any song you could possibly happen to have in your entire library.

There are more than just that, though, that you can find on the internet. Take for example a game that is nothing but a Flash demo still so far, yet very advanced to begin with. The game is called Auditorium, and it’s made by a company called Cipher Prime. Even by checking out their Website and their Blog, it’s easy to see that they know a thing or two about creativity. Auditorium features a completely original orchestrated soundtrack, and it is what drives the game. The idea of the game is extremely simple. The “Flow” is a stream of white lines that come from a starting point. The objective is to change the direction of those lines using “Controls”, which range from simple directions, to the most advanced control in the demo being the “Attract” control, which makes the flow wrap around in circles around it. The destination for this flow is “Containers”, which are bars, like you would find in a recording studio. When all of the varied containers in the level are filled up to the top, you are taken to the next level. There is a lot to explain about this game, but I would recommend just heading over and trying it out yourself. The demo only contains three stages, some of which can be difficult and annoying, but with time, each one can be figured out.

Auditorium

Auditorium

The market for rhythm games is vast, but more unique ideas, such as the one used in Auditorium, are needed to keep it as alive as it is right now. The constant rehashes of Guitar Hero games will eventually lead to over saturation, and the amount of sales they will get will eventually fall. For my personal self, I’ve ceased buying any of the Guitar Hero games due to the fact that it is continuously being milked for all that it’s worth. There comes a point where I feel disgusted that they’ve made so many of the same thing, that I’m just torn away from wanting it anymore. Many people could come back and say that the Final Fantasy series has done the same thing, but I would like to point out that every Final Fantasy game is a unique storyline, with unique features and elements built in to them, and even if some of the mechanics are similar, the story is always many, many hours different than the others. Ideas like this, and quite possibly flOw as well, will shape the direction that music-related games will go in the future.

Also, semi-related, in the aspect of music, check out the band that did the soundtrack for the video game Mirror’s Edge, Solar Fields. They have an area where you can listen to music directly on their website, and if you love instrumental music as much as I do, you will definitely enjoy many of their tracks that they’ve created over the time.

Posted in Editorial, Games, Music | Leave a Comment »

PlayStation® Comes Home for the Holidays

Posted by Weasel Terrahawk on December 12, 2008

PlayStation® Home, years in the making, finally entered Open Beta today for all PlayStation 3 owners. For anyone connected to the internet on Tuesday, December 11, 2008, they were greeted with a new icon under their PlayStation® Network menu. PlayStation® Home was automatically downloaded to everyone’s PlayStation 3, and the flood ensued as early as the servers would let them in. Millions of people flocked to their PlayStation 3’s to be able to be one of the first to see the brand new Home that they’d been waiting over two years to finally see. Unfortunate for many, errors plagued the sign in process making it very difficult for most people to log on through the early hours of it’s release. Luckily, by the end of the day, most diligent users were able to check it out for themselves. While there is a lot more to do in it than there was with the Closed Beta, it’s still lacking some of the key features that they had shown off in past events.

If you were in the Closed Beta, the first thing you’ll notice is the brand new renovated Central Plaza, which looks nothing like it used to. The Central Plaza is basically the center of the world. From here, you’re given access to most of the main city areas, including the Mall, the Home Theatre, and the Bowling Alley. Within the Central Plaza is many places for sit and chat with your friends, the Listen@Home station, which features ten varied tracks from artists that no one’s heard of, and a mini-game called Saucer Pop. Saucer Pop, while just a silly mini-game within PlayStation® Home as a whole, is still quite addiciting, and features you flying a miniature flying saucer and popping bubbles with stars in them to earn points.

The Mall now finally has items that you can purchase in it. Unfortunately, unlike a few other virtual worlds which offer both an in-game method of paying for things as well as a real life cash method (see: vSide), everything that you want to purchase, down to a shirt for your back, will cost you something, and give you nothing in return, except for a prettier looking virtual avatar. General clothes for your avatar will pretty much cost you about $0.49 for each piece, furniture for your apartment will cost you around $0.99 a piece, and a new personal space itself will run you about $4.99. Right now, there still isn’t a whole ton of stuff for you to choose from, but with time, we should expect to see a full collection of items to stock the shelves.

The Home Theatre, not the one at your actual home, but the Theatre inside the city of Home, has not changed. Within the Closed Beta, it was used to show a behind the scenes video from SOCOM: Confrontation, which usually wasn’t a packed house. Now it’s being used to show the movie trailer for Twilight, followed by an exclusive music video for a song within the movie performed by Paramore. Sony has advertised the Theatre as a place to “watch game and movie trailers”, but with the internet being a very easy place to access these things as well, it will be interesting to see what this spot can offer that people can’t see anywhere else. If they can’t come up with something unique to keep peoples’ attention, then this will be one of the least used spots of the entire world.

Probably the most happening spot of the main area in Home is the Bowling Alley. Featuring five lanes with matches containing up to four people, the game of bowling is one of the most entertaining games in the area. It takes some skill, or at least some practice to get good at this, but when you are, it’s entertaining to play. There are three steps to bowling. The first is the aim, which way you’re throwing the ball. The second is speed, how fast you’re rolling it. The third and final step is spin, which allows you to spin the ball either left or right, which can be the deciding factor with some of your shots. Bowling isn’t the only thing you can do at the Alley though. Arcade machines line the two sides of the alleys, featuring Ice Breaker and Carriage Return which are unique games to the world, and an arcade version of the popular PlayStation® Network game echochrome. Not to disappoint people looking for a different challenge, pool tables are also lined across the back end of the room, allowing for two people to be able to play a game of Solids and Stripes. The Bowling Alley is definitely the area of Home that’s meant to be the most interactive, and it’s usually pretty packed because of it. None the less, everything in this room is well made, and brings peoples’ interest.

Finding an actual real screenshot for PlayStation® Home on the internet is near to impossible right now. This is one of the few I found. Currently I am running too low on time to take one myself. Expect more screenshots in the near future.

Finding an actual real screenshot for PlayStation® Home on the internet is near to impossible right now. This is one of the few I found. Currently I am running too low on time to take one myself. Expect more screenshots in the near future.

Outside of the main area of PlayStation® Home is the specific areas reserved for certain games. As time goes on, Sony plans on releasing more of these rooms for more games, but as of the opening of the Open Beta there were only areas for the games Uncharted: Drake’s Fortune and Far Cry 2. These areas feature multiple rooms which are based around areas within the game itself, and are made with great detail. The Uncharted room features an outdoor seating section as well as an indoor one, a special arcade game only found within that area, and three doors, each with a door code that one has to decipher to be able to enter the special restricted room. Inside each of the restricted rooms is more lore and other game-related props, but other than that, there aren’t many other special features to them. The Far Cry 2 area is a little more plain, just being an area to hang out that looks like locations from the actual Far Cry 2 game. In the second room, though, is interactive action points where you can view a full-scale map of the world of Far Cry 2, as well as dossiers of the characters from the game scattered about the room. Unfortunately, there isn’t really much else to do within these areas, other than having a place with a varried atmosphere to sit and hang out.

Everyone who is in the world also is given an apartment, where they are able to decorate with furniture, or have a private location to invite their friends over to sit and chat. Your apartment is completely customizable with furniture and accessories that you have purchased, including couches, armchairs, tables, lights, and more. Many of the more notable features from demos at past events, though, are still missing from the lineup, although Sony has been quick to say that Home will be ever evolving, meaning we’ll often see updates to it.

Clubs are another feature that Sony has tried to push on PlayStation® Home. Clubs are basically a group of people under the banner of a club name. Clubs can also have a clubhouse, in which they are able to post announcements to a cork board for other members to see, as well as it’s customizable with furniture just like your personal apartment is. Different from the Closed Beta though, club leaders will now have to pay a one-time fee of $4.99 just to be able to receive a clubhouse for their club, and rumor has it that Sony will begin charging people a monthly upkeep for their club starting mid-2009. All of these things taken into account, clubs are not notably high peoples’ priorities list. Another thing that isn’t high on the list is Game Launching from within Home. Currently, only one game is confirmed to be able to launch from directly within Home itself; Warhawk. Sony has said that they will be adding support for most, if not all games in the future, including LittleBigPlanet, SOCOM: Confrontation, and more.

It’s time for the opinion side of things now. While PlayStation® Home is a very cool and unique piece of software, right now the value of it compared to the rest of the PlayStation® Network, or even other virtual worlds, is still lackluster. With the only way to upgrade being to pay cash for it, it takes away from the experience and limits users as to what they are able to do with it. I’ve found this in many virtual worlds, but it’s always the people who pay more from their pocket that are able to use that creative freedom to the fullest. If you don’t like chatting with random strangers, or meeting new people who you just bump into, you’re restricted as to what you’re able to do within the world. The mini-games scattered throughout the world are a fun escape, but with little to no value to them, and a limited amount of replayablitity, as with the arcade machines, I can see how Home will become a fad that will wearing off quickly for people. I have my hopes for it; this is just the first days of it’s release, so I expect to see many more updates to it coming soon even. But for right now, the launch has just left me wondering what they can do to get more of us interested in spending our spare time in it.

Verdict: Disappointed, but hopeful.

Posted in Editorial, Games, Opinion | Leave a Comment »

Console Wars – Why?

Posted by Weasel Terrahawk on December 5, 2008

The “console wars” have been an interesting, and usually quite stupid thing to watch. For those of you who don’t exactly like video games, know nothing about video games, or just haven’t visited a section of the internet dealing with video games ever, let me catch you up to date real quick. There are two video game systems out there that are mainstream and deal with everything from graphical power to high focus gaming. Those two are Sony’s PlayStation 3, and Microsoft’s Xbox 360. The Nintendo Wii is also in the “next generation” system of consoles, but they aren’t trying in any way to compete with the PS3 or 360. They lack the graphical power, and care to want to be better, and try to focus more on interactivity and group gaming, of which they succeed in. Unfortunately though, that leaves the other two systems, both vying to show that they are better than the other, to fight for the market and consumers to buy them.

Both systems carry a wide variety of similar features that are standard for this generation of gaming. Both carry an online store in which you can buy and play downloadable games, watch downloadable movies, buy add-ons for games that you’ve purchased and much more. They both have an online system which allows you to have a friend’s list, play online, send messages, etc. Both systems have a hard drive, minus the Xbox 360 Arcade, which can store and play music, photos, and videos. They each can play DVDs, CDs, and other media. Both use wireless controllers, both use headsets, both have typing pads for their controllers, both can have webcams. So, as you can see, the market standard for video games has been upped with this new group. But in the hardware sector, there are some notable differences between the two.

Microsofts Xbox 360

Microsoft's Xbox 360

The Microsoft Xbox 360 comes in three different bundles, each of which comes with multiple games to get your collection started. Each bundle comes with a different sized hard drive, and different accessories included. Which the arcade just comes with a Composite cable and 256 MB worth of external memory, the Xbox 360 Pro, now just the standard Xbox 360, comes with a 60 GB hard drive, a headset, a network cable, and Component cables. Finally, the Xbox 360 Elite comes in the color black, has a 120 GB hard drive, the headset and cables, but also includes an HDMI cable for true high definition output. Software-wise, the 360 comes with the exclusive Dashboard, now upgraded to the NXE, or New Xbox Experience.

On the other hand, the Sony PlayStation 3 comes in two different bundles. The 160 GB PlayStation 3 which comes bundled with Uncharted: Drake’s Fortune and a voucher for Pain, and the 80 GB system which comes standalone. Unlike the 360, the PS3 has a few more special nuggets that comes standard within it. Compared to the 360, the PlayStation 3 has free online through the PlayStation Network, while with the Xbox, you are required to pay $20 for 3 months, or $50 for a year, just to be able to play with your friends online. Also, the wireless controllers for the PS3 come with a built-in rechargeable battery pack, which the 360’s use AA batteries, or, sold separately, a rechargeable battery pack of their own. The PlayStation 3 comes built-in with Wi-Fi, meaning if you have a wireless internet point nearby, you can connect automatically. The Xbox 360 is wired-only, or you can purchase a wireless adapter which will set you back $100 to give you that function as well. Also, the PlayStation 3 has built-in Bluetooth, so if you have any Bluetooth headset, you can use that for your online gaming and chatting; the 360 only allows Microsoft headsets to be used with it. One of the biggest differences, though, is that the PlayStation 3 is also a Blu-Ray player, and all games made for it are put onto Blu-Ray discs, which contain up to four times the space of the DVDs that are used in the Xbox 360.

Out of all of that, the PlayStation 3 is a clear-cut winner, looking at the hardware side of things. But most people tend to look past that and look towards the software side of things, which is an extremely understandable thing to look at. This is what sparks most of the console wars that turn up in discussions. The most talked about issue is that of “exclusives”. The Xbox 360 has notably more exclusives than the PlayStation 3, including such titles as Halo, Gears of War, Fable, and more. The PlayStation 3, on the other hand, carry titles such as LittleBigPlanet, Resistance, and Killzone. A few games, though, have brought up much controversy in the land of gaming due to them being put out multi-platform, which used to be format exclusive games. Final Fantasy was the big shocker as it was announced for the Xbox 360 as well, while there is also a teaser that shows a possibility that Metal Gear Solid 4: Guns of the Patriots may also be porting over (source: http://www.konami.jp/kojima_pro/mgst/?ref=kjp_eng). The problem is, most people tend to think that the system with more exclusives, or “better” exclusives, as a matter of opinion, is the better system overall. While Final Fantasy XIII is coming over to the 360 as well, SquareEnix has announced that they are creating the PlayStation 3 version first, and porting the game to the 360 afterwards. While this doesn’t necessarily mean that the game will be worse, hands down, on the 360, it does mean that they are looking to not sacrifice the quality of the game just so that it can be made for both systems.

Sonys PlayStation 3

Sony's PlayStation 3

Another issue that I’ve found with porting games over is the fact that Blu-Ray discs hold at least four times more space on them than the DVDs used for the 360. If they were to port a game such as Metal Gear Solid 4: Guns of the Patriots over, they’d have to “dumb” the game down, and take out a lot of extra content just to make it fit on a disc to be played on it. While exclusives is a big part of having a good console, in the long run, making a good game isn’t just looking at the system it’s played on. If a game is good, it will be good on it’s own, not just because it’s on the PlayStation 3 or Xbox 360. Another issue that turns people to one system or another is it’s user base. The Xbox 360 has been around for longer, therefore meaning there are more people who play online with it. Even though that’s true, the PlayStation 3 online service has been picking up steam with the holidays approaching, and the longer it’s out, the more it sells. Also, being a free service, having built-in Wi-Fi, and including new features such as PlayStation Home into the mix, it creates a more easily accessible and immersive experience for players.

One thing I understand is that people are going to take this as a biased rant of a fanboy for Sony. The fact is, yes, I only own a PlayStation 3, but, I know a good game when I see one. I am currently in college for Multimedia, Digital Entertainment & Game Design, so I look at the quality of a game in general, not the fact that it’s exclusively on the system that I own. I am also a video game journalist, I write about video games, review them, and talk about them all of the time. My honest opinion does boil down to the fact that I believe the PlayStation 3 is better when it comes to a hardware perspective, and a software perspective as well, but I will not be so naive to say that the Xbox 360 does not have good games, is a very well made system, and has a fan base just as large, if not more, than the PlayStation 3 does. Surfing forums of sites that I regularly visit, and seeing threads ranting about how one system is better than the other, though, get to me, because “fanboys” and “fangirls” tend to put their blinders on, and only look at how the system that they own and use is the ultimate video game machine ever made. The fact of the matter is, video games in this day and age… are cool.

Posted in Editorial, Games, Opinion, Rant, Technology | 3 Comments »

Killzone 2 Preview

Posted by Weasel Terrahawk on December 2, 2008

Killzone 2

Developer: Guerrilla
Publisher: SCEA
Release Date: February 17, 2009
Rating: RP

Killzone 2, a PlayStation 3 exclusive, went into Open Beta about a month ago, and I was one of the lucky people to get an invite to play in it. I’ve taken quite a bit of time, about seven hours of gameplay time alone actually, to check out all of the different modes, maps, and options that you have at your disposal in the Killzone 2 Beta, and I have been quite happy with what I’ve found. The Killzone 2 Beta is a multiplayer-only Beta, there is no single-player demo involved within it.

The Killzone 2 Beta contains three different maps: Salamun Market, a very large outdoor map with multiple routes from one base to the other; Radec Academy, a medium-sized map that is set indoors with only a few ways out of your main base; and Blood Gracht, a very small map with only one way out of your base, and the middle being a massive choke point for everyone. I haven’t been a huge fan of Blood Gracht personally, because if your opponents team happens to be too much better than your own team, you will get a huge bottleneck back at the entrance of your base, making it impossible to get out without being killed instantly. Also, with the map being so close quarters, team killing is another factor that comes into play, and you definately have to watch out so that you don’t kill your own teammates. Blood Gracht is said to be a map for 8-16 players, but it doesn’t stop you from having anywhere up to 32 within the map. Radec Academy is another map that can be dangerous if your opponent’s team is too much more skilled than yours is. The one main way out of your base can be camped quite easily by rocket wielders, and snipers can watch the top path out of your base, making it quite difficult to make any progress. Salamun Market, on the other hand, is a beautiful demonstration of how one can use many different strategies to be able to win. With it being so wide open, worrying about getting spawn killed is a moot point. Also, with multiple ways to get from one side of the map to another, it does a good job of preventing camping in a choke point of some kind.

One of my favorite unique points about Killzone 2 is the “Missions”, or “Game Modes” that you are able to play in a round. Unlike other shooters, where you get one game mode, such as Team Deathmatch, everything is based off of two teams, and different Missions that you must fulfill within a round. After one Mission is finished, another Mission is selected to be played directly afterwards, meaning you won’t be doing the same thing for the entire round. The five Mission Modes are as follows: Body Count, in which you have to kill more enemies than they kill of your team in a time limit; Assassination, where a single player is selected as a target, and the opposing team must take them out before the time is up; Search And Retrieve, a mode where your team must grab an item and bring it back to your capture point to score; Capture And Hold, a bases-type mission where you must hold control points within the map to score; and Search And Destroy, which involves one team trying to plant explosives to destroy an objective, while the other team defends that point. Within one round, each game type will be cycled through at least once, and each Mission counts as a point. At the end of the round, the team with more points from won Missions wins. I find this much more interesting than just having to play the same thing for five to ten minutes, and much more unique than I’ve seen in first-person shooters in the past.

As you progress through the online mode, you earn points for getting kills or achieving objectives from the Missions. The more points you have, the more abilities you have, or the different classes you’re able to be. Each rank is a different rank of the military, beginning with Corporal, and ending with General. As you rank up, you gain the ability to do stuff such as create Squads, create Clans, spawn with new weapons, become a Medic to aid your teammates, and so on. You can also gain more upgrades by achieving certain conditions within a round, ranging from getting ten points in a round, to killing the Assassination target in a round. Each different medal will give you another boost, such as increasing the amount of ammunition you start with when you spawn.

Squads are an interesting part of Killzone 2. If you have made it to a certain rank, you are able to create Squads. A Squad is a 1-4 person team within your team which have direct communication with each other if you have a headset, as well as they show up as a different color on your radar. You are also able to see what abilities they have selected for the round by their name, which shows up on the top part of your screen. One such ability is the ability to be a Medic. Whenever you die, you are actually still alive, just Critically Wounded, unless your opponent decides to shoot you again, which kills you for sure. You have ten seconds before you are able to respawn yourself, or, if there is a Medic nearby, they can bring you back to life with 50% health. This is a very useful ability to have because it prevents you from having to go all the way back to your base again if you are far away from it. Later on you can get the badge for being an Engineer, which gives you the ability to create sentry turrets wherever you are.

Overall, my opinion of this game is very high. Back at E3 a few years ago, they admitted that the trailer they had created was pre-rendered, but the graphics of this game look so much like it that it’s hard to believe now. This game is beautiful, and looks like it will be excellent when it comes out in 2009. With the unique way that each round goes, even for a Beta it’s kept me more interested than a lot of other shooters that I have played recently, and I have been quite happy for it. Just remember that this is NOT like other shooters. The weapons in this game are not based off of real weapons, and fire much differently, as well as the game modes are challenging and unique. If you are looking for something different, this is the game to pick up for sure.

Posted in Editorial, Games, Opinion | 1 Comment »

>> PLEASE REMAIN CALM <<

Posted by Weasel Terrahawk on October 9, 2008

You know, I’m not a Halo fan, at all, period. I mean, I’ll play it, and it’s fun, but to be brutally honest, the game just doesn’t show anything very special to me. It’s a futuristic shooter of humans versus aliens, with cool weapons, excellent looking maps, and fun gameplay. But I can find a good handful more of these on many different systems, all different than Halo, yet still the same type of concept.

But, the point of this post isn’t to rip on Halo, or Bungie. In fact, it’s to praise them for their excellent work. What do I mean? Well you may be surprised to know, if you don’t keep up with the video game world very closely, that Bungie is working on a new Halo 3 project. Yes, I said Halo 3 project, and I don’t mean a downloadable update that gives you more titles or something silly like that. I mean a full-fledged campaign, featuring a new main storyline leading character. For those of you who have played Halo 3, you’ll know exactly why there’s a new main character for it. For those of you who haven’t yet played Halo 3… well, put two and two together, I’m sure you can figure it out. Did I forget to mention that this may have been a bit of a spoiler alert?

The reason, though, that I’m so impressed and happy with them, is because Bungie is excellent at working up a story. Or at least teasing us with something that looks cool and unique. Many people have complained about the Halo trilogy storyline, and while in some cases it’s well deserved, in the overall long run, the Halo universe story has been quite good. They succeeded in creating a compelling storyline which has led our hero Master Chief from one end of the universe to the other. And now, they’re looking to continue a branch of it in their newest work.

 PLEASE REMAIN CALM

>> PLEASE REMAIN CALM <<

Halo 3: Recon is what they’re calling it. You can find the central hub for it on Bungie’s website under the odd code-word of “whvidldshbyjsdo“. How long it’ll stay that way, who knows, but it sure is unique, and odd. None the less, by visiting that and checking out the new Trailer, you’ll find that it looks to start in New Mombasa with an ODST, or Orbital Drop Shock Trooper, assuming that the time that this takes place is after the Covenant warped from right within the city. I found the trailer to be pretty unique, coming from the city’s auto-AI viewpoints for the most part. None the less, this opens up more questions than one could ever have guessed.

Will this be a brand new game, on a disc? Will this be a downloadable update? Will this be an XBL paid download? How long will the game be? Who is the main character? What’s happening? Do these questions end? Can I end this post in only questions? What about the trailer and the game? Are you interested? If I had an Xbox 360, would I buy it? Will you buy it? What do you think?

Posted in Editorial, Games, Opinion | Leave a Comment »

Media Week – Comcast Mid-Month Cap Catch-Up

Posted by Weasel Terrahawk on September 15, 2008

Comcast Mid-Month Cap Catch-Up

Since it’s the 15th of the month, or the middle of the month for those of you that didn’t know that, I thought that I should update you on my little experiment that I’ve been doing.

Just as a recap, here’s the low-down. Comcast, starting October 1, 2008, will be capping residential users bandwidth at 250 gigabytes per month. If you go over that limit once, you will receive a courtesy call, asking you politely not to go over your limit again. If you do it a second time, your service with Comcast will become suspended for an entire calender year’s worth.

I, personally, use a little bit more bandwidth than most do I would say, as I am uploading images, downloading fonts, watching high definition video game trailers, listening to podcasts, and much much more than what a normal person would do. Because of this, I decided to do an experiment to see how much this 250 GB cap would hinder me in my daily usage of the internet. While this experiment would sound perfect, in theory, this, unfortunately, only shows me the bandwidth used on the one computer that the program is installed on, and not on the entire network, which in my house consists of my two desktops, my laptop, my mom’s desktop, my dad’s desktop, my mom’s work laptop, my dad’s work laptop, my sister’s desktop, and our PlayStation 3. Again, while I, hands down, use the most bandwidth of the family, that’s still a lot of computers to be using it.

As of today, I have used 20%, almost exactly, of the total bandwidth allowed. Remember now, I use it for a lot of things, but while this may seem like a lot, I now look back and figure that this is after half of the month. So the good news that comes out of this is that it looks like, if I stay along this track, I will not hit the limit within a month. Trust me, this is a load off of my shoulders, but I will definitely be keeping this program on my computer to make sure that I don’t get anywhere close to hitting the limit. I’ll post again at the end of the month with the final wrap-up of exactly how much I’ve used for the month in another fifteen days. Stay tuned!

Posted in Editorial, Technology | Leave a Comment »

Weasel’s Weblog Presents Media Week

Posted by Weasel Terrahawk on September 12, 2008

Welcome to Media Week, here on Weasel’s Weblog! All week this week, enjoy seven days full of reviews of everything media. This includes music, movies, and video games! So keep a watchful eye out all week, and be sure to tell the world what YOU think in the comments! At the end of the week, I’ll post up the best comments, so include a website that you own or want to promote so that I can feature you. Check back tomorrow, Saturday, for the kickoff Blog that will start out this week, and let me tell you, this game is definitely worth the read!

Posted in Editorial, Games, Movies, Music, Opinion, TV, Technology | Leave a Comment »

Bandwidth Pirates Take Heed

Posted by Weasel Terrahawk on September 3, 2008

This world just can’t stop trying to bring us down, and now even the companies that provide us with the content that you’re reading as we speak are trying to shut us down with every fiber in their being. Today’s devil happens to be none other than your cable internet king, Comcast. This news isn’t breaking or brand new, but it’s recently come to my own attention that this is going to become a major issue.

So what is it that Comcast is doing, you’re asking. Starting October 1, 2008, Comcast users will now only be able to use 250 GB worth of bandwidth per month. I’m pretty positive this means both up and downloading. This is going into their “Comcast Acceptable Use Policy”, and will be heavily enforced, based on what I have read. The first time you go over your 250 GB limit, Comcast will call you and politely tell you to stop, but if you do it a second time, Comcast will shut down your internet service for an entire year. Yes, that means 365 days of not using Comcast internet, which basically means, if anyone does go over, they’re going to stop doing business with this overpriced, overbearing giant now.

Comcast seems to think that “most residential customers” use between 2 to 3 GB worth of bandwidth in a month. I can tell you based on personal research that I am conducting, I was able to double that within the matter of three days. High Definition video and online backup services are basically going to slam you over Comcast’s limit, without any hesitation at all. And according to Comcast, they won’t be offering some sort of extra charge for people who go over, since it isn’t a part of their “residential service”, but rather, one would have to upgrade to their “commercial service”.

Comcast, and other technology websites who have been covering this story, have been trying to lighten this blow on us, by finding us ways to monitor our bandwidth consumption. Unfortunately, there is no way around this limit, so all we’re going to be able to do is play by their game if we want their internet. In lieu of this, I downloaded one of the recommended bandwidth monitors, called BitMeter. The major downfall to this application is that it can only monitor the bandwidth coming from the computer it’s attached to, and not the whole network. In my case, I have two desktops, one laptop, and my parents each have a desktop, with my sister having a laptop of her own as well.

The results have proven to be grim. BitMeter has an “ISP Restrictions” feature to it, in which one can set what their limit is, and BitMeter will warn them if they reach a certain percentage of it. I haven’t been limiting my network usage, in order to test this theory, and have been going about my daily internet surfing as usual. My usual day includes many sites, including some online gaming, both on my PC and my PlayStation 3, as well as surfing video game websites such as GameSpot, which uses HD videos now as a standard for their site. Also, I am paying a subscription fee for GameSpot to be able to view their videos in High Def, and there would be no point in me wasting any more of my money if I can’t even watch them.

As of the moment of me posting this, I have used 1.30% of my quota, in three days, which comes out to about 3.2 GB. At this rate, one would expect me to end just fine, at somewhere of a maximum of 39% even. But what worries me is that I have just been surfing lightly so far, and haven’t used any of my Instant Messengers on this computer either. While 250 GB seems like a lot, I wonder what might happen in the future. I have many plans in the future to create projects that I would be uploading to the web. According to Comcast, at a size of 10MB per photo, I would be able to upload 25,000 high-resolution images. On top of that though, with the dream and idea that I have had, I would also be uploading videos, of which can come to a whopping size of 50 MB per video.

Once again, while that comes to 500 videos to be uploaded before a limit is hit, if one happens to be watching videos AND uploading them, that limit becomes lower and closer every second. I also did some research on Comcast’s website. While this limit doesn’t start until October 1, for those who are looking to get their internet now, there is no indication of this limit anywhere, including in their Terms & Conditions pop-out that can be found in their Shop page when looking at “High-Speed Internet”.

It took me a good half hour to find, but after clicking on the “Ask Comcast” link, and sifting my way through the terrible auto-answers that their bot gave me, I WAS able to find an FAQ on what they are now calling “Excessive Use”. This page does nothing but clarify and solidify what’s already been stated, but still shows exactly what kind of unobservant, uncaring people Comcast really is. I know that is quite a large accusation to make, but this will become an issue for more than their 1% of customers that they claim on their website. This issue couldn’t be more of an issue for a lot of people, including myself, who has dreams that use the internet “excessively”, as Comcast claims to call it now, and I could not be more unhappy at the moment.

Editor’s Note: As of publishing this Blog, I would like to make it known that I am holding off my final verdict on this limit and Comcast’s events until I have finished my month-long bandwidth experiment. It is possible that one will be able to keep under the 250 GB limit, even though they are watching high definition video, but I worry about the months, such as ones that include the Electronics Entertainment Exposition [E3], where people will watch literally hundreds of hours of high definition footage in the matter of a single week. Again, I will hold off my verdict for the time being, but this is a collaboration of the research that I have done.

Posted in Editorial, Technology | Leave a Comment »